
Art of War Central was the
first professional game server company and still the
best. We pride
ourselves on having the finest network and
hardware, top notch professional tech support
via toll free phone and competitive pricing.
You're
never on
your own with Art of War Central. Offering over 100
different games!

Now offering Game Server Pre-Order Specials for the following
game servers:

Now offering a Virtual Private Server sale:

Our
reputation for game hosting sets the standard that
our competitors strive to
achieve. If you are going to war, dont you want to be
outfitted with the best
equipment available? This defines our philosophy
when it comes to providing game
hosting services.
Art of War Central (AOWC) hosts
dozens of the most popular
PC on-line multi player games. Serious gamers
appreciate the level of excellence
that AOWC provides in Speed and Service while
maintaining costs at affordable
levels.
Art
of War Central started humbly a bunch of friends
enjoyed playing the computer
video game Tribes, a sci-fi first person shooter
competition, so we pooled our
resources and bought a high end computer server.
We
set the server up in one of
the guys basements, created an internet link to it so
that each of us could log
in and play. Word spread and soon other groups were
asking to borrow the server
or rent it to stage competitions between clans. About
then the light bulb
flashed on, maybe other people would be willing to
chip in and rent server time,
we could build a bigger, more powerful computer.
Thus the first commercial
internet game server company artofwarcentral.com
was born.
Over
the years artofwarcentral.com has grown to become
one of the largest online game
server providers offering an impressive list of
services.
We host hundreds of
games including popular titles such as Battlefield, Call
of Duty, Half-Life,
Quake, Star Wars and of course Tribes. We
also offer virtual servers that can be configured per
the users request.
We
provide voice servers for those gamers who wish to
communicate with team members
during game play and we can provide dedicated
servers for exclusive use by
serious users or large clans.
This large infrastructure allows
AOWC to provide the
highest quality equipment. Extraordinary speed, the
most important feature that all gamers desire, is achieved through partnership
with vendors that employ sophisticated network routing protocols to eliminate
internet lag.
All of this is supported by a knowledgably technical staff on call
24/7 to make sure systems provide reliable uptime performance and users receive
individual technical support.



-
-
-
-

Know the
enemy.
Bandwidth, bandwidth, bandwidth.
For that is the goal, the golden fleece: silky smooth gameplay. A seamless union
of computers to create a seamless multiplayer world. The bur in that fleece is
called lag.
Rushing down a hillside, our gamer levels his weapon at an enemy some yards
away, just then stepping from an open doorway. The hapless foe turns as he steps
out onto the doorsill, and he sees our gamer, and he perceives that his doom is
at hand. Our gamers gun-sight centers above the targets left eye. Everything
goes still for an instant.
Make that a second.
Two seconds.
Five seconds later, our gamer discovers that, while his screen was frozen (as
his computer sat drumming its virtual fingers, waiting for the data stream from
the server to resume), he has been shot by his would-be prey and left for dead
on that fateful hillside.
That is lag.
As we began to compose our strategy to combat this
enemy, we realized that more information was required to host online games
successfully. One cannot simply play a game and expect to understand how to host
it.
A game server is, as stated earlier, a very
different beast from the game itself.
In truth, it is a simpler beast, a pared-down version of
the retail game software specifically designed to be a data clearinghouse for
the individual players. If you took an X-ray image of a game server it would
look very basic. Data comes in from an individual player's computer (called a
client), and the server duplicates it and packages it with data from other
clients and then sends it all back out to the gamers. Thus, each individual
players computer receives the information it needs
regarding the other players
- where they are and what they are doing in the game
world.
If every client gets the information it needs, the
virtual world is seamless and smooth, as if everyone were playing on a single
computer.
With Art of War Central we provide each game server with
100mbps connection connected to 1gbps backbone, to make sure your game server
has more than enough bandwidth to connect, and play fast, with no lag.
|
"What is of the
greatest importance in war is
extraordinary speed"
|
|
|

|